Salvo Carramusa

MAURILIA MOSCARELLI

CARLO SCADUTO

ALESSANDRO PULA

FRANCESCO CORVINO

MARTA LONGO

Manlio Vetri

GIADA MARCHISIO

GIUSEPPE CANDIDO

Luca Malisan

Miriam Gallina

MATTIA MUNAFÓ

Mauro Sostini

LUCA CELORIA

MAURIZIO CURCIO

Lorenzo Garbuglia

RAFFAELE SIMONELLI

AURELIO D'AMORE

MEET OUR TUTORS

We introduce you to the professionals ready to guide you through the training programs we have designed for you.
Turn the cube and get to know them all . . .

 Salvo Carramusa

Art Director – Character Designer (studiorain.it)

Salvo Carramusa began his professional career as a comic artist and was a pioneer of animation in southern Italy. In 2005, he founded his first studio, marking a period characterized by his transition from traditional to digital drawing.

Salvo is a masterful illustrator, capable of interpreting any style and technique, but his passion pushed him beyond comics. In 2010, he moved to Rome, where he opened two studios specializing in special effects and animated cartoons, quickly becoming a market leader.

Today, Salvo is still the Art Director and Character Designer of Studiorain, the company he founded over 20 years ago, with which he has achieved numerous national and international successes.

Maurilia Moscarelli

3D Generalist – CEO StudioRain (studiorain.it)

Maurilia Moscarelli began her career in the late ’90s in the advertising world, initially focusing on the creation of advertising campaigns and later on producing television commercials. From the very beginning, her passion for animation has been a constant driving force in her professional journey.

This passion led her to move to Rome, where, thanks to the meeting with Studiorain, she had the opportunity to specialize in the sector. It is in this context that Maurilia begins to build her career as an animator, dedicating herself to the creation of projects such as the cartoons for the Zecchino d’Oro and the RAI series Everybody Loves A Moose. However, the collaboration with RAI represents only the beginning of her career.

Today, Maurilia is a 3D Generalist and the CEO of Studiorain, but her resume doesn’t stop there. She has also gained significant experience in creating visual effects (VFX) for both cinematic and television productions.

Carlo Scaduto

2D Supervisor (vfx.it)

Carlo Scaduto has been a key player in the Visual Effects industry since 1993, gathering tons of experience and expertise along the way.
Over the years, he’s had the chance to work with a bunch of different companies, taking on roles like VFX Supervisor, On-Set Supervisor, 3D Artist, Compositior and Compositor Supervisor. He’s even been involved in early pre-production work, helping out with Look Development and crew management.
Carlo’s journey has taken him all over the world. He moved from Palermo to Milan in 1997, where he worked for Digitalia, one of the first Italian VFX Company, then to London in 2003, and finally to New Zealand in 2013.
In London, he worked for major VFX companies like MPC, Cinesite, and DNEG. While working at Weta Digital, he scored a VES Award nomination for his awesome work on “Alita: Battle Angel.”

Looking back, Carlo has worked with some pretty cool software like Matador/64 (Parallax) with a Silicon Graphics, Illusion, Acrobat (Parallax), Prisms (Sidefx), and 3DEqualizer. These tools have all helped shape his deep understanding of the VFX world and have been a big part of the story of the VFX industry.
Carlo is super passionate about what he does and always excited to bring his skills and creativity to new projects. He aims to continually learn and contribute to the field, always looking for ways to improve and innovate in visual effects.

Filmography

- Kingdom of the Planet of the Apes - Transformers Rise of the Beasts - The Flash - Doctor Strange in the Multiverse of Madness - Zack Snyder's Justice League - Gemini Man - Avengers Endgame - Alita Battle Angel - Valerian and the City of a Thousand Planets - War for the Planet of the Apes - Batman v Superman Dawn of Justice - The Hobbit The Battle of the Five Armies - Dawn of the Planet of the Apes - The Hobbit The Desolation of Smaug - Thor The Dark World - Man of Steel - John Carter - Inception - 2012 - The Dark Knight - The Golden Compass - Harry Potter and the Goblet of Fire - Harry Potter and the Prisoner of Azkaban - Sunshine

Alessandro Pula

Production – Business Intel  (ultra-v.co)

Ale’s experience in establishing and leading global teams, as well as his expertise at implementing agile processes, forms the core of our strategic vision.

From his tenure at The Mill’s Experience, he brings a wealth of knowledge, ensuring we navigate the ever-evolving landscape of immersive experiences, delivering innovation on all platforms and terrains.

 

Francesco Corvino

Art Director – Concept Artist (francescocorvino.com)

Bio

Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company. Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world.

Filmography

Some of the films Francesco has worked on include: Shōgun - Thor Ragnarok - Fantastic Beasts - The Martian - Game of Thrones - Birdman - Teenage Mutant Ninja Turtles - Edge of Tomorrow - Maleficent - Spiderman 2 - 300 Rise of an Empire - Sin City - A dame to kill for - World War Z

Marta Longo

3D Generalist (primostudio.com) 

I am a freelance professional with a degree in Design and Visual Communication, specializing in Computer Graphics. I have several years of experience in the 3D field, gained by working in various studios across Italy and Spain and further refined through freelance work. My main passions are texturing and shading, but I also work in modeling, lighting, VFX, animation, and motion graphics. For several years, driven by a desire to share my passion and stay up-to-date, I have also been involved in training in the field of computer graphics.

Manlio Vetri

3D Character Animator presso Blue Zoo Animation Studio

It has been 2005 since Manlio began to work as a professional in 2D/3D Character Animation.
He is a long time experienced animator, an animation enthusiast and passion is what mostly encourages him to work steadily to increase his professional proficiency. He has been involved in either Feature films, Tv Series and Commercials, getting the chance to experience several production’ environments.

Giada Marchisio

Comic Book Colorist – Illustrator

She began studying at the Scuola Internazionale di comics, Script and Coloring, later she attended the digital illustration course at iMasterArt.
After having assisted several artists, in 2016 she began working as a colorist for Bonelli on Dragonero.
In 2017 she began working on Marvel: The Platoon “The origins of the Punisher“, Astonishing X-Men, Cloak and Dagger, Spectacular Spider-Man, Avengers 700, Star Wars, Young Avengers, Marvel Snap, Women of Marvel.
In 2019 she began working for Mark Millar: Hit-Girl and as Illustrator for the Variant Cover of The Magic Order #3
In 2020 she starts working for Boom! Studios colors Firefly Watch How I Soar, Regarding the Matter of Oswald’s Body
In 2023 she works as a colorist on character designs for EA Sports FC 24 Heros, Erasmus Fox, Marvel
She is currently working with Tommy Lee Edwards on Atmos Exordium Chapter and Gatchaman, Profane for Boom! Studios, as Illustrator on Conan the Barbarian for Heroic Signatures / Titan Comics and in a few months she will begin work on a new series for Dark Horse.

Giuseppe Candido

Owner – 3D Artist at OmniArt
I am Giuseppe Candido, a 3D Artist with 12+ years experience , specialized in multiple skills such as 3D Assets and Character creation for Vfx and Game Industry.
I worked on projects like: 007 Skyfall, Show White and the Huntsman, Doctor Strange, The Expendables 2, 47 Ronin, Frankenweenie, Interactive Architectural construction and Visualization and Talking App animations for smatphones.     
Beeing also a Teacher and Instructor, I use my passion for my job to share my knowledge and experience to the future artists.
Loving what I do, I am always ready to new challenges and do my best everyday.

Luca Malisan

Digital Artist (malisan.it)

Blender Italian Association Certified Trainer (BIACT) recognized by the Blender Italia Association. Technical consultant and trainer for motion capture, Unreal Engine, and Blender.

With a background in computer engineering, I worked as a web developer for several years before also pursuing an artistic path in publishing and animation. I am an illustrator, animator, comic book artist, and colorist for major publishing houses in France (Glénat, Delcourt, Soleil, Humanoïdes Associés), Italy (Sergio Bonelli, Panini), and the USA (Marvel Comics).

I am a BIACT accredited trainer by the Blender Italia Association, and I teach Blender and other digital graphics tools to individuals, companies, and through my YouTube channel. By mistake, I pursued studies in computer science, but fortunately, I developed a passion for comics.

In 2005, I began a deep collaboration with the French market. My work as a colorist has since extended to various other publishers and artists, Italian, French, and American; I have collaborated with Denis Medri, Stefano Caselli, Cristina Mormile, Richard Guérineau, Maurizio Mantero, Richard Malka, Eric Corbeyran, and others.

I am also active as a concept artist and 3D modeler, collaborating with studios and agencies such as Ensoul, Sincromie, and Gruppo Alcuni. For Gruppo Alcuni, I am employed in the role of Research and Development Officer and as a technical consultant in the production of 3D and 2D animated series for Italian television RAI. I specifically handle coordination in the creation of 3D environments, 3D storyboarding, and motion capture, primarily using Blender and Unreal Engine.

Miriam Esther Gallina

Editor and Producer with Pepito Produzioni

Born in 1990, I graduated in Visual Arts from Alma Mater in Bologna and soon embarked on my journey into the enchanting world of animation. From 2017 to the first half of 2023, my experience at Studiorain allowed me to delve into the international dynamics of the audiovisual market, shaping me as a line producer on numerous award-winning projects worldwide, while fostering my growth as an author and screenwriter.

Since June 2023, I’ve been living in Rome, collaborating as an Editor and Producer with Pepito Produzioni, while maintaining a strong creative and productive partnership with Sicily and Studiorain. My goal for the coming years is to invest in new animated products, creating content for young adults and adults alike, simultaneously exploring the realms of publishing and 3D/2D animation. I aim to build a creative bridge between Italy and the East, believing that the best form of entrepreneurship harmoniously combines investment, cooperation, and creative freedom.

My experiences at international festivals and markets have inspired me, leading me to believe in the immense potential within our territory and resources, waiting to be channeled and transformed into unique, groundbreaking products. I am open to collaborations with those who share my ambitions.

Mattia Munafò

creature lead, concept artist, texture artist

Hello, my name is Mattia Munafò. I was born in Italy and moved to London to work in VFX 9 years ago, and I’m excited to be an addition to the incredible list of mentors. I will be in charge of the advanced modeling course. With a background in ZBrush, Maya, Mari, and Substance Painter, I specialize in organic modeling for movies, TV shows, commercials, and much more.

In this course, you’ll learn advanced techniques in modeling and the basics of texturing, focusing on the intricate details necessary to create high-quality characters, creatures, and environments. We’ll also cover productivity techniques essential for meeting tight deadlines in the industry.

I feel very lucky to have had the opportunity to work in some of the top companies in the UK and participate in amazing projects like House of the Dragon, Aquaman, Maleficent, and many more. With 9 years of industry experience, I bring many professional tricks to share with you.

As a mentor, I’ll provide guidance and support, helping you navigate your path in the exciting world of creature design for film and TV. I believe in a collaborative learning environment where curiosity is encouraged.

Mauro Sostini

Still Photographer (maurosostini.photos)

Mauro Sostini is a renowned Italian photographer whose career began in 1993. After a decade of field experience, Mauro decided to embark on a professional path in 2003. His expertise and passion have led him to collaborate with various media outlets, where he has been able to fully express his talent through numerous photographic projects and photo shoots of well-known figures in film and television.
Mauro’s skill in capturing unique moments and his ability to tell stories through the lens have led him to work with several international film festivals, including the Venice Film Festival. This experience marked a turning point in his career, bringing him closer to the world of cinema and establishing him as a respected on-set photographer.
In 2010, his deep passion for photography and cinema drove him to explore new creative horizons, culminating in the creation of videos that synthesized his artistic vision and extensive experience. This endeavor not only showcased Mauro’s versatility as a visual artist but also strengthened his reputation in the photographic and cinematic landscape, leading to the production of numerous behind-the-scenes shoots.
Today, Mauro Sostini is recognized for his ability to capture the essence of any scene, whether for a photographic project or a film production. His dedication and love for visual art continue to inspire and captivate anyone who has the privilege of seeing the world through his eyes. Currently, his experience has led him to work on both photo and video projects, creating exclusive images for many companies such as Toyota, Lexus, Hertz, AstraZeneca, and Volkswagen, as well as for private events.

Luca Celoria

Author and Screenwriter for Television and Comics

He created the sitcoms Camera Caffè, Piloti, Colpi di Sole, and Gamers.

In the comic book scene, he wrote La leggenda di Capo Horn (published by Nutrimenti), two comics for the Rivista della Marina Militare on the centenary of the First World War, and, also for Marina Militare editions: Come Dei nella Tempesta, a graphic novel about the ship Amerigo Vespucci.

His works are translated into English and French and distributed both nationally and internationally.

Maurizio Curcio

Music producer, composer, sound engineer and sound designer (mauriziocurcio.com)

Maurizio Curcio born in ’68 in Sicily, he graduated in piano at the V. Bellini Conservatory of Palermo under the guidance of Maestro Vincenzo Mannino, he qualified for teaching in primary and childhood school at the Italian Ministry of Education, has studied music informatics and sound synthesis techniques with a Master in “commercial music” at the Scuola di Alto Perfezionamento di Saluzzo.

He worked as producer, arranger and sound engineer for many international artist like Carolin Carlson, Elisa, Steve Kunn, Seamus Blake, Leo Z ,Claudio Baglioni, Giovanni Sollima, Mario Crispi, Mario Incudine and many others.

As live performer he was in many international music festivals: Kupio Festival in Finland, Biennale di Venezia in Italy, Voix the Femmes in Belgium, Istanbul Music Fest in Turkey, Oscià in Italy and many others.

His works are published by various record labels like Sony music, BMG, Rai Trade, Eyes Records.

He oversaw the restoration of numerous ethno-anthropological documents for many audio releases by the Palermo University, Sicilian tape library and the Music Conservatory of Santa Cecilia in Rome. Subsequently he started to produce Arie di Sicilia, music compositions on ancient Sicilian melodies on which he elaborated music based on the numerous sound influences of the Mediterranean Sea that flowed into Sicily, a projects selected at Voix the femmes Festival (BE) and Berkley Word Music Festival (CA).

He worked as artist and sound engineer for many acoustic and electro-acoustic sound installations.

R.A.D.A.R in the Ustica island, Gangibells on the Madonie mountains in Sicily, the Tubofono inside the old Pescheria in Trieste and now installed inside the Flederhaus in Vienna, Il suono dei fiumi in Palermo.

In 2014 he moved to Trieste where he was composer, performer and sound director for Salotto Vienna under the artistic direction of the MAK, and curated by Jürgen Weishäupl and in 2015 for the same project he moved to Vienna.

There he was composer and sound designer for ViennaSphere in collaboration with Neongolden visual artists, a multimedia project with 360° immersive sound and video experience to mark the 150th anniversary of the Ringstrasse of Vienna. The ViennaSphere was installed in Berlin, Barcelona, London, Milan, Paris, and won the 2015 Gold Austrian Awards.

He also worked as a composer and sound designer for soundtrack, movies, documentary and TV shows. He composed the soundtrack for the film Chronicle of summer in Europe, a movies by a director Kris Kieling, about the refugees migration in the mediterranean sea that was selected at 2016 LIFF International Film Festival (USA).

Lorenzo Garbuglia

3D Generalist – Rigger (barabucha.com)

 

Lorenzo Garbuglia is a 3D generalist specializing in character rigging and animation. He is the founder of the TEAM “Barabucha Animation Studio,” a group of professionals focused on animation for entertainment (TV commercials, viral videos, TV series) and industrial purposes.
Currently, in addition to managing the Barabucha TEAM, he serves as the Director of the 3D department for the children’s TV series “Trattori Impazziti,” conceived and produced by DNA Srl of Pesaro, and the mini-series “Ernestino,” songs and stories for children, created by him in collaboration with the music studio Punctus of Paolo Principi and in partnership with DNA Srl.
In 2009, with the project “Nonni Show,” he won the PitchMe! award at Cartoon’s on the Bay for the best idea for an animated TV series.
Project “Nonni Show”
In 2014, he participated for the second time in PitchMe! along with his colleague Simone Marulli, winning the contest again with the project “Power Nando.”
Project “Power Nando”
He has also contributed to the humanitarian campaign Media & Friends “Help us save the children” and the European campaign project “Piave DOP.”
He is the author of the book “Rigging Pro di personaggi in 3ds MAX” published by Imago Edizione in 2023. This is one of the rare technical 3D manuals not only in Italian but also covering the global landscape of character rigging and animation in 3D Studio Max by Autodesk. The book explains clearly and in detail the steps needed to bring a 3D character to life, making it fully animatable and highly expressive, addressing both body and facial animation.

Raffaele Simonelli

writer – screenwriter – director

Raffaele Simonelli is an Italian writer, screenwriter, and director born in Caserta on August 22, 1978. From a young age, he demonstrated a passion for the world of entertainment, particularly animation, comics, and fantasy fiction.

In 2005, he founded the publishing house Axaleon Comix&Toons, releasing works such as Decimas, Mandragor, and Darklight, American-style full-color comics distributed nationally by PAN and ALASTOR.

Among his most significant works are the graphic novel “Blood Lilyum” inspired by his fantasy saga “Il Giglio Rosso,” which is included with the board game of the same name published by GIOCHI UNITI, the novel “I Cieli di Persefone” set in his fantasy universe “Il Regno del Basilisco,” and the historical-mythological comic “Romolo e Remo: La storia di Roma.”

In 2017, he founded the publishing house, comics, and animation company REGULUS, with which he is currently working on upcoming projects.

In 2025, he swims to Mars… but gets bored and returns to Earth, where, with a comic book, he solves Schrödinger’s superposition paradox!

Aurelio D’Amore

acting teacher – film and theater actor

Aurelio D’Amore was born in Palermo in 1989. He trained at the ‘Silvio D’Amico’ National Academy of Dramatic Art. He was a student of Lorenzo Salveti, Anna Marchesini, Mario Ferrero, Paolo Giuranna and Lilo Baur. He graduated in 2012 with a production of Napoli Milionaria directed by Arturo Cirillo. In theatre he has worked with Luca Ronconi (Questa sera si recita a soggetto), with Enzo Vetrano and Stefano Randisi (L’onorevole by Leonardo Sciascia and Le Città Invisibili by Italo Calvino), with Giulia Randazzo (La Sonata a Kreutzer by Tolstoy and Essere Elettra by Sophocles, Euripides and von Hofmannsthal). In cinema he has worked with Enrico Lo Verso, Toni Servillo, Fanny Ardant and Elena Sofia Ricci. In 2023 he was one of the protagonists of La Terra Senza, Moni Ovadia’s first film.

Cinema

  • Maredolce, regia di Andrea D’Ambrosio (in lavorazione), prodotto da Dream Film, Ila Pama, Rai Cinema
  • La terra senza, regia di Moni Ovadia (2023), prodotto da Ila Palma e Rai Cinema
  • Tutto a posto, regia di Giovanni Costantino (2019) prodotto da Medusa e Trump
  • Nomi e Cognomi, regia di Sebastiano Rizzo (2014) prodotto da Draka Production
  • Viva la Libertà, regia di Roberto Andò (2013), prodotto da BiBi Film e Rai Cinema
  • Interno Giorno, regia di Tommaso Rossellini (2011) prodotto da Made in Italy Film

Televisione

  • Permettete? Alberto Sordi, regia di Luca Manfredi (2020), prodotto da Ocean Productions e Rai Cinema
  • Don Matteo 12, regia di Raffaele Androsiglio (2019), prodotto da Lux Vide e Rai Fiction

Teatro

  • Lucido, di Rafael Spregelburd, diretto da Franco Reina (2024), (in prova)
  • L’onorevole, di Leonardo Sciascia, diretto da Vetrano e Randisi (2016), produzione Teatro Biondo Emilia Romagna Teatro Fondazione
  • La Sonata a Kreutzer, di Lev Tolstoj, diretto da Giulia Randazzo (2015), produzione Segesta Festival
  • Essere Elettra, diretto da Giulia Randazzo (2014), prodotto da Tindari Festival
  • Le Città Invisibili, di Italo Calvino, diretto da Vetrano e Randisi (2013), prodotto da I Cantieri dell’Immaginario
  • Questa sera si recita a soggetto, diretto da Luca Ronconi (2012), prodotto da Centro teatrale Santacristina
  • Napoli Milionaria, di Edoardo De Filippo, diretto da Arturo Cirillo (2012), prodotto da Accademia Nazionale d’Arte Drammatica
  • Elettra, di Euripide, diretto da Walter Manfrè (2009), prodotto dal Teatro dei due Mari

MEET OUR TUTORS

We introduce you to the professionals ready to guide you through the training programs we have designed for you.
Turn the cube and get to know them all . . .

Salvo Carramusa

 Salvo Carramusa

Art Director – Character Designer (studiorain.it)

Salvo Carramusa began his professional career as a comic artist and was a pioneer of animation in southern Italy. In 2005, he founded his first studio, marking a period characterized by his transition from traditional to digital drawing.

Salvo is a masterful illustrator, capable of interpreting any style and technique, but his passion pushed him beyond comics. In 2010, he moved to Rome, where he opened two studios specializing in special effects and animated cartoons, quickly becoming a market leader.

Today, Salvo is still the Art Director and Character Designer of Studiorain, the company he founded over 20 years ago, with which he has achieved numerous national and international successes.

MAURILIA MOSCARELLI

Maurilia Moscarelli

3D Generalist – CEO StudioRain (studiorain.it)

Maurilia Moscarelli began her career in the late ’90s in the advertising world, initially focusing on the creation of advertising campaigns and later on producing television commercials. From the very beginning, her passion for animation has been a constant driving force in her professional journey.

This passion led her to move to Rome, where, thanks to the meeting with Studiorain, she had the opportunity to specialize in the sector. It is in this context that Maurilia begins to build her career as an animator, dedicating herself to the creation of projects such as the cartoons for the Zecchino d’Oro and the RAI series Everybody Loves A Moose. However, the collaboration with RAI represents only the beginning of her career.

Today, Maurilia is a 3D Generalist and the CEO of Studiorain, but her resume doesn’t stop there. She has also gained significant experience in creating visual effects (VFX) for both cinematic and television productions.

CARLO SCADUTO

Carlo Scaduto

2D Supervisor (vfx.it)

Carlo Scaduto has been a key player in the Visual Effects industry since 1993, gathering tons of experience and expertise along the way.
Over the years, he’s had the chance to work with a bunch of different companies, taking on roles like VFX Supervisor, On-Set Supervisor, 3D Artist, Compositior and Compositor Supervisor. He’s even been involved in early pre-production work, helping out with Look Development and crew management.
Carlo’s journey has taken him all over the world. He moved from Palermo to Milan in 1997, where he worked for Digitalia, one of the first Italian VFX Company, then to London in 2003, and finally to New Zealand in 2013.
In London, he worked for major VFX companies like MPC, Cinesite, and DNEG. While working at Weta Digital, he scored a VES Award nomination for his awesome work on “Alita: Battle Angel.”

Looking back, Carlo has worked with some pretty cool software like Matador/64 (Parallax) with a Silicon Graphics, Illusion, Acrobat (Parallax), Prisms (Sidefx), and 3DEqualizer. These tools have all helped shape his deep understanding of the VFX world and have been a big part of the story of the VFX industry.
Carlo is super passionate about what he does and always excited to bring his skills and creativity to new projects. He aims to continually learn and contribute to the field, always looking for ways to improve and innovate in visual effects.

Filmography

- Kingdom of the Planet of the Apes - Transformers Rise of the Beasts - The Flash - Doctor Strange in the Multiverse of Madness - Zack Snyder's Justice League - Gemini Man - Avengers Endgame - Alita Battle Angel - Valerian and the City of a Thousand Planets - War for the Planet of the Apes - Batman v Superman Dawn of Justice - The Hobbit The Battle of the Five Armies - Dawn of the Planet of the Apes - The Hobbit The Desolation of Smaug - Thor The Dark World - Man of Steel - John Carter - Inception - 2012 - The Dark Knight - The Golden Compass - Harry Potter and the Goblet of Fire - Harry Potter and the Prisoner of Azkaban - Sunshine

ALESSANDRO PULA

Alessandro Pula

Production – Business Intel  (ultra-v.co)

Ale’s experience in establishing and leading global teams, as well as his expertise at implementing agile processes, forms the core of our strategic vision.

From his tenure at The Mill’s Experience, he brings a wealth of knowledge, ensuring we navigate the ever-evolving landscape of immersive experiences, delivering innovation on all platforms and terrains.

 

FRANCESCO CORVINO

Francesco Corvino

Art Director – Concept Artist (francescocorvino.com)

Bio

Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company. Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world.

Filmography

Some of the films Francesco has worked on include: Shōgun - Thor Ragnarok - Fantastic Beasts - The Martian - Game of Thrones - Birdman - Teenage Mutant Ninja Turtles - Edge of Tomorrow - Maleficent - Spiderman 2 - 300 Rise of an Empire - Sin City - A dame to kill for - World War Z

MARTA LONGO

Marta Longo

3D Generalist (primostudio.com) 

I am a freelance professional with a degree in Design and Visual Communication, specializing in Computer Graphics. I have several years of experience in the 3D field, gained by working in various studios across Italy and Spain and further refined through freelance work. My main passions are texturing and shading, but I also work in modeling, lighting, VFX, animation, and motion graphics. For several years, driven by a desire to share my passion and stay up-to-date, I have also been involved in training in the field of computer graphics.

Manlio Vetri

Manlio Vetri

3D Character Animator presso Blue Zoo Animation Studio

It has been 2005 since Manlio began to work as a professional in 2D/3D Character Animation.
He is a long time experienced animator, an animation enthusiast and passion is what mostly encourages him to work steadily to increase his professional proficiency. He has been involved in either Feature films, Tv Series and Commercials, getting the chance to experience several production’ environments.

GIADA MARCHISIO

Giada Marchisio

Comic Book Colorist – Illustrator

She began studying at the Scuola Internazionale di comics, Script and Coloring, later she attended the digital illustration course at iMasterArt.
After having assisted several artists, in 2016 she began working as a colorist for Bonelli on Dragonero.
In 2017 she began working on Marvel: The Platoon “The origins of the Punisher“, Astonishing X-Men, Cloak and Dagger, Spectacular Spider-Man, Avengers 700, Star Wars, Young Avengers, Marvel Snap, Women of Marvel.
In 2019 she began working for Mark Millar: Hit-Girl and as Illustrator for the Variant Cover of The Magic Order #3
In 2020 she starts working for Boom! Studios colors Firefly Watch How I Soar, Regarding the Matter of Oswald’s Body
In 2023 she works as a colorist on character designs for EA Sports FC 24 Heros, Erasmus Fox, Marvel
She is currently working with Tommy Lee Edwards on Atmos Exordium Chapter and Gatchaman, Profane for Boom! Studios, as Illustrator on Conan the Barbarian for Heroic Signatures / Titan Comics and in a few months she will begin work on a new series for Dark Horse.

GIUSEPPE CANDIDO

Giuseppe Candido

Owner – 3D Artist at OmniArt
I am Giuseppe Candido, a 3D Artist with 12+ years experience , specialized in multiple skills such as 3D Assets and Character creation for Vfx and Game Industry.
I worked on projects like: 007 Skyfall, Show White and the Huntsman, Doctor Strange, The Expendables 2, 47 Ronin, Frankenweenie, Interactive Architectural construction and Visualization and Talking App animations for smatphones.     
Beeing also a Teacher and Instructor, I use my passion for my job to share my knowledge and experience to the future artists.
Loving what I do, I am always ready to new challenges and do my best everyday.

Luca Malisan

Luca Malisan

Digital Artist (malisan.it)

Blender Italian Association Certified Trainer (BIACT) recognized by the Blender Italia Association. Technical consultant and trainer for motion capture, Unreal Engine, and Blender.

With a background in computer engineering, I worked as a web developer for several years before also pursuing an artistic path in publishing and animation. I am an illustrator, animator, comic book artist, and colorist for major publishing houses in France (Glénat, Delcourt, Soleil, Humanoïdes Associés), Italy (Sergio Bonelli, Panini), and the USA (Marvel Comics).

I am a BIACT accredited trainer by the Blender Italia Association, and I teach Blender and other digital graphics tools to individuals, companies, and through my YouTube channel. By mistake, I pursued studies in computer science, but fortunately, I developed a passion for comics.

In 2005, I began a deep collaboration with the French market. My work as a colorist has since extended to various other publishers and artists, Italian, French, and American; I have collaborated with Denis Medri, Stefano Caselli, Cristina Mormile, Richard Guérineau, Maurizio Mantero, Richard Malka, Eric Corbeyran, and others.

I am also active as a concept artist and 3D modeler, collaborating with studios and agencies such as Ensoul, Sincromie, and Gruppo Alcuni. For Gruppo Alcuni, I am employed in the role of Research and Development Officer and as a technical consultant in the production of 3D and 2D animated series for Italian television RAI. I specifically handle coordination in the creation of 3D environments, 3D storyboarding, and motion capture, primarily using Blender and Unreal Engine.

Miriam Gallina

Miriam Esther Gallina

Editor and Producer with Pepito Produzioni

Born in 1990, I graduated in Visual Arts from Alma Mater in Bologna and soon embarked on my journey into the enchanting world of animation. From 2017 to the first half of 2023, my experience at Studiorain allowed me to delve into the international dynamics of the audiovisual market, shaping me as a line producer on numerous award-winning projects worldwide, while fostering my growth as an author and screenwriter.

Since June 2023, I’ve been living in Rome, collaborating as an Editor and Producer with Pepito Produzioni, while maintaining a strong creative and productive partnership with Sicily and Studiorain. My goal for the coming years is to invest in new animated products, creating content for young adults and adults alike, simultaneously exploring the realms of publishing and 3D/2D animation. I aim to build a creative bridge between Italy and the East, believing that the best form of entrepreneurship harmoniously combines investment, cooperation, and creative freedom.

My experiences at international festivals and markets have inspired me, leading me to believe in the immense potential within our territory and resources, waiting to be channeled and transformed into unique, groundbreaking products. I am open to collaborations with those who share my ambitions.

MATTIA MUNAFÓ

Mattia Munafò

creature lead, concept artist, texture artist

Hello, my name is Mattia Munafò. I was born in Italy and moved to London to work in VFX 9 years ago, and I’m excited to be an addition to the incredible list of mentors. I will be in charge of the advanced modeling course. With a background in ZBrush, Maya, Mari, and Substance Painter, I specialize in organic modeling for movies, TV shows, commercials, and much more.

In this course, you’ll learn advanced techniques in modeling and the basics of texturing, focusing on the intricate details necessary to create high-quality characters, creatures, and environments. We’ll also cover productivity techniques essential for meeting tight deadlines in the industry.

I feel very lucky to have had the opportunity to work in some of the top companies in the UK and participate in amazing projects like House of the Dragon, Aquaman, Maleficent, and many more. With 9 years of industry experience, I bring many professional tricks to share with you.

As a mentor, I’ll provide guidance and support, helping you navigate your path in the exciting world of creature design for film and TV. I believe in a collaborative learning environment where curiosity is encouraged.

Mauro Sostini

Mauro Sostini

Still Photographer (maurosostini.photos)

Mauro Sostini is a renowned Italian photographer whose career began in 1993. After a decade of field experience, Mauro decided to embark on a professional path in 2003. His expertise and passion have led him to collaborate with various media outlets, where he has been able to fully express his talent through numerous photographic projects and photo shoots of well-known figures in film and television.
Mauro’s skill in capturing unique moments and his ability to tell stories through the lens have led him to work with several international film festivals, including the Venice Film Festival. This experience marked a turning point in his career, bringing him closer to the world of cinema and establishing him as a respected on-set photographer.
In 2010, his deep passion for photography and cinema drove him to explore new creative horizons, culminating in the creation of videos that synthesized his artistic vision and extensive experience. This endeavor not only showcased Mauro’s versatility as a visual artist but also strengthened his reputation in the photographic and cinematic landscape, leading to the production of numerous behind-the-scenes shoots.
Today, Mauro Sostini is recognized for his ability to capture the essence of any scene, whether for a photographic project or a film production. His dedication and love for visual art continue to inspire and captivate anyone who has the privilege of seeing the world through his eyes. Currently, his experience has led him to work on both photo and video projects, creating exclusive images for many companies such as Toyota, Lexus, Hertz, AstraZeneca, and Volkswagen, as well as for private events.

LUCA CELORIA

Luca Celoria

Author and Screenwriter for Television and Comics

He created the sitcoms Camera Caffè, Piloti, Colpi di Sole, and Gamers.

In the comic book scene, he wrote La leggenda di Capo Horn (published by Nutrimenti), two comics for the Rivista della Marina Militare on the centenary of the First World War, and, also for Marina Militare editions: Come Dei nella Tempesta, a graphic novel about the ship Amerigo Vespucci.

His works are translated into English and French and distributed both nationally and internationally.

MAURIZIO CURCIO

Maurizio Curcio

Music producer, composer, sound engineer and sound designer (mauriziocurcio.com)

Maurizio Curcio born in ’68 in Sicily, he graduated in piano at the V. Bellini Conservatory of Palermo under the guidance of Maestro Vincenzo Mannino, he qualified for teaching in primary and childhood school at the Italian Ministry of Education, has studied music informatics and sound synthesis techniques with a Master in “commercial music” at the Scuola di Alto Perfezionamento di Saluzzo.

He worked as producer, arranger and sound engineer for many international artist like Carolin Carlson, Elisa, Steve Kunn, Seamus Blake, Leo Z ,Claudio Baglioni, Giovanni Sollima, Mario Crispi, Mario Incudine and many others.

As live performer he was in many international music festivals: Kupio Festival in Finland, Biennale di Venezia in Italy, Voix the Femmes in Belgium, Istanbul Music Fest in Turkey, Oscià in Italy and many others.

His works are published by various record labels like Sony music, BMG, Rai Trade, Eyes Records.

He oversaw the restoration of numerous ethno-anthropological documents for many audio releases by the Palermo University, Sicilian tape library and the Music Conservatory of Santa Cecilia in Rome. Subsequently he started to produce Arie di Sicilia, music compositions on ancient Sicilian melodies on which he elaborated music based on the numerous sound influences of the Mediterranean Sea that flowed into Sicily, a projects selected at Voix the femmes Festival (BE) and Berkley Word Music Festival (CA).

He worked as artist and sound engineer for many acoustic and electro-acoustic sound installations.

R.A.D.A.R in the Ustica island, Gangibells on the Madonie mountains in Sicily, the Tubofono inside the old Pescheria in Trieste and now installed inside the Flederhaus in Vienna, Il suono dei fiumi in Palermo.

In 2014 he moved to Trieste where he was composer, performer and sound director for Salotto Vienna under the artistic direction of the MAK, and curated by Jürgen Weishäupl and in 2015 for the same project he moved to Vienna.

There he was composer and sound designer for ViennaSphere in collaboration with Neongolden visual artists, a multimedia project with 360° immersive sound and video experience to mark the 150th anniversary of the Ringstrasse of Vienna. The ViennaSphere was installed in Berlin, Barcelona, London, Milan, Paris, and won the 2015 Gold Austrian Awards.

He also worked as a composer and sound designer for soundtrack, movies, documentary and TV shows. He composed the soundtrack for the film Chronicle of summer in Europe, a movies by a director Kris Kieling, about the refugees migration in the mediterranean sea that was selected at 2016 LIFF International Film Festival (USA).

Lorenzo Garbuglia

Lorenzo Garbuglia

3D Generalist – Rigger (barabucha.com)

 

Lorenzo Garbuglia is a 3D generalist specializing in character rigging and animation. He is the founder of the TEAM “Barabucha Animation Studio,” a group of professionals focused on animation for entertainment (TV commercials, viral videos, TV series) and industrial purposes.
Currently, in addition to managing the Barabucha TEAM, he serves as the Director of the 3D department for the children’s TV series “Trattori Impazziti,” conceived and produced by DNA Srl of Pesaro, and the mini-series “Ernestino,” songs and stories for children, created by him in collaboration with the music studio Punctus of Paolo Principi and in partnership with DNA Srl.
In 2009, with the project “Nonni Show,” he won the PitchMe! award at Cartoon’s on the Bay for the best idea for an animated TV series.
Project “Nonni Show”
In 2014, he participated for the second time in PitchMe! along with his colleague Simone Marulli, winning the contest again with the project “Power Nando.”
Project “Power Nando”
He has also contributed to the humanitarian campaign Media & Friends “Help us save the children” and the European campaign project “Piave DOP.”
He is the author of the book “Rigging Pro di personaggi in 3ds MAX” published by Imago Edizione in 2023. This is one of the rare technical 3D manuals not only in Italian but also covering the global landscape of character rigging and animation in 3D Studio Max by Autodesk. The book explains clearly and in detail the steps needed to bring a 3D character to life, making it fully animatable and highly expressive, addressing both body and facial animation.

RAFFAELE SIMONELLI

Raffaele Simonelli

writer – screenwriter – director

Raffaele Simonelli is an Italian writer, screenwriter, and director born in Caserta on August 22, 1978. From a young age, he demonstrated a passion for the world of entertainment, particularly animation, comics, and fantasy fiction.

In 2005, he founded the publishing house Axaleon Comix&Toons, releasing works such as Decimas, Mandragor, and Darklight, American-style full-color comics distributed nationally by PAN and ALASTOR.

Among his most significant works are the graphic novel “Blood Lilyum” inspired by his fantasy saga “Il Giglio Rosso,” which is included with the board game of the same name published by GIOCHI UNITI, the novel “I Cieli di Persefone” set in his fantasy universe “Il Regno del Basilisco,” and the historical-mythological comic “Romolo e Remo: La storia di Roma.”

In 2017, he founded the publishing house, comics, and animation company REGULUS, with which he is currently working on upcoming projects.

In 2025, he swims to Mars… but gets bored and returns to Earth, where, with a comic book, he solves Schrödinger’s superposition paradox!

AURELIO D'AMORE

Aurelio D’Amore

acting teacher – film and theater actor

Aurelio D’Amore was born in Palermo in 1989. He trained at the ‘Silvio D’Amico’ National Academy of Dramatic Art. He was a student of Lorenzo Salveti, Anna Marchesini, Mario Ferrero, Paolo Giuranna and Lilo Baur. He graduated in 2012 with a production of Napoli Milionaria directed by Arturo Cirillo. In theatre he has worked with Luca Ronconi (Questa sera si recita a soggetto), with Enzo Vetrano and Stefano Randisi (L’onorevole by Leonardo Sciascia and Le Città Invisibili by Italo Calvino), with Giulia Randazzo (La Sonata a Kreutzer by Tolstoy and Essere Elettra by Sophocles, Euripides and von Hofmannsthal). In cinema he has worked with Enrico Lo Verso, Toni Servillo, Fanny Ardant and Elena Sofia Ricci. In 2023 he was one of the protagonists of La Terra Senza, Moni Ovadia’s first film.

Cinema

  • Maredolce, regia di Andrea D’Ambrosio (in lavorazione), prodotto da Dream Film, Ila Pama, Rai Cinema
  • La terra senza, regia di Moni Ovadia (2023), prodotto da Ila Palma e Rai Cinema
  • Tutto a posto, regia di Giovanni Costantino (2019) prodotto da Medusa e Trump
  • Nomi e Cognomi, regia di Sebastiano Rizzo (2014) prodotto da Draka Production
  • Viva la Libertà, regia di Roberto Andò (2013), prodotto da BiBi Film e Rai Cinema
  • Interno Giorno, regia di Tommaso Rossellini (2011) prodotto da Made in Italy Film

Televisione

  • Permettete? Alberto Sordi, regia di Luca Manfredi (2020), prodotto da Ocean Productions e Rai Cinema
  • Don Matteo 12, regia di Raffaele Androsiglio (2019), prodotto da Lux Vide e Rai Fiction

Teatro

  • Lucido, di Rafael Spregelburd, diretto da Franco Reina (2024), (in prova)
  • L’onorevole, di Leonardo Sciascia, diretto da Vetrano e Randisi (2016), produzione Teatro Biondo Emilia Romagna Teatro Fondazione
  • La Sonata a Kreutzer, di Lev Tolstoj, diretto da Giulia Randazzo (2015), produzione Segesta Festival
  • Essere Elettra, diretto da Giulia Randazzo (2014), prodotto da Tindari Festival
  • Le Città Invisibili, di Italo Calvino, diretto da Vetrano e Randisi (2013), prodotto da I Cantieri dell’Immaginario
  • Questa sera si recita a soggetto, diretto da Luca Ronconi (2012), prodotto da Centro teatrale Santacristina
  • Napoli Milionaria, di Edoardo De Filippo, diretto da Arturo Cirillo (2012), prodotto da Accademia Nazionale d’Arte Drammatica
  • Elettra, di Euripide, diretto da Walter Manfrè (2009), prodotto dal Teatro dei due Mari